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Hello Level 4 April 30, 2009

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Welcome to the Contextual Studies blog.

Always file your entries under the appropriate entry category to assist sorting. Categories can be found to the bottom right of your interface when entering a post.

Full descriptions of each entry subject can be found on the About page.

Format the title of all your entries as follows:
Entry Number – Entry Title – Your Name


Entry 1 – Timeline Critique – Elaine Aupaau June 8, 2009

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For the past phew weeks 6 groups all had to make a timeline from the 15,000 bc to the 20th century on the history of graphic design, some groups did it diffrently.

Christina,Tane,Hannah- I really liked there timeline with the black and the blue, the swirls worked really well it caught my eye and they must of took a long hard thought on how the timeline would be  i don’t have anything bad to say about there timeline but it turned out really good.

John and Jammin- What can i say about there timeline umm… its clear easy to read very well researched and presented um. they mucked up at the beginning but then started from scratch again, even though it was just them two at the end, there work came out real good.

Lisa-Marty-Chanelle- I like there timeline to me simple clean clear.. alot of information in my point of view ummm..not much to say but good job.

I didn’t get to see the others but i’ll critique them soon..ohhh almost forgot our group

Toka-Tai-Elaine- I really liked our group we mucked up a phew times but i really thought it turned out great most of the work done by toxz our first timeline didn’t really like it but the second timeline was great

Entry 5- Courtney-Jayne- MP3 players.. June 7, 2009

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The MP3 Player

This essay is about the MP3 Player, The MP3 player is used alot in this modern life we live guarantee if you get on a train at a busy time you will see way over 30 people listening to an MP3 I will discuss what the MP3 Player is, why it was invented and why digital is better than cd’s and tapes.

What is a MP3 player?

An MP3 player is a portable device to which you store and organize audio files so that you can listen to them on the go… MP3 players are small handheld devices and often use flash memory for storing MP3 files. While frequently called an MP3 player, it fits under the broader category of digital audio players and often MP3 players can use other file types such as Windows Media Audio (WMA).


Who invented the MP3 player? The German company Fraunhofer-Gesellshaft developed MP3 technology and now licenses the patent rights to the audio compression technology – United States Patent 5,579,430 for a “digital encoding process”. The inventors named on the MP3 patent are Bernhard Grill, Karl-Heinz Brandenburg, Thomas Sporer, Bernd Kurten, and Ernst Eberlein…

Why use a MP3 player? There are so many reasons why you should use an Mp3 player, first off it is very compacted and small and easy to use! It saves carrying around lots of compact discs.

In conclusion I think everybody should get with the times and get an mp3 player!

Entry 3 – Typefaces – Courtney Jayne June 7, 2009

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Old style serif:

Old style or humanist typefaces date back to 1465, and are characterized by a diagonal stress (the thinnest parts of letters are at an angle rather than at the top and bottom), subtle differences between thick and thin lines (low line contrast), and excellent readability. Old style typefaces are reminiscent of the humanist calligraphy from which their forms were derived. It has been said that the angled stressing of old style faces generates diagonal lock, which, when combined with their bracket serifs creates detailed, positive word-pictures (see bouma) for ease of reading. However, this theory is mostly contradicted by the parallel letterwise recognition model, which is widely accepted by cognitive psychologists who study reading. Old style faces are sub-divided into Venetian and Aldine or Garalde. Examples of old style typefaces include Adobe Jenson (Venetian), Janson, Garamond, Bembo, Goudy Old Style, and Palatino (all Aldine or Garalde).

Grotesque, Neo-Grotesque, Geometric and Humanist (sans-serif)

The English thought that sans serif typefaces were awkward and unappealing because they lacked the traditional serif and were thus referred to as grotesque.

Examples: Monotype Grotesque, and Franklin Gothic

Display Type: General term for type set larger than surrounding text as in headings or advertisements. Usually 14-point or larger.

Entry-4-Art galleries vs web and books- Elaine Aupaau May 28, 2009

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What is the difference between art galleries and the image in the book and on the web. I asked other people point of view and it related to the same answer of what i got. Firstly when you go to an art gallery your seeing the actual image, but when you see the image  in a book or on the web, it’s just an image not showing the details clearly usually the image may blur and then you have to find the exect image on the net which usually may take a few minutes, but when you go to an art gallery it shows all the details what colours that have been used making the art work a masterpiece.  Also when you go to the art gallery your actually there seeing the art piece in face, well that’s my actual point of view of what the difference is.

Entry-5-Elaine Aupaau May 28, 2009

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The Telephone

Independently we have to write an essay on a subject that our tutors gave us the topic that i’m going to talkabout is The Telephone .

What is a telephone?  A Telephone is a device that collects income and outcoming calls. The Telephone works through electricity which reaches other members to recieve calls, it is one of the common household items in the world. A Telephone can make as many calls to anywhere having a conversation on the phone with your neighbour family and also friends, from far away places. Now days people usually have cell phones and mobiles to carry with them to work and to other places more easy to handle.

Who created the Telephone? Alexander Graham Bell created the Telephone he was born on the 3rd of March 1847 and died on the 2nd of August 1922 he was a Scientist,inventor, and a engineer. His research on hearing and speech further led him to experiment with hearing devices which eventually culminated in Bell being awarded the first U.S. patent for the telephone in 1876

Why do we need a Telephone? Why do we need a Telephone, we need a Telephone to communicate with others with our family for emergency reasons, cause if we didn’t have a telephone we wouldn’t be able to talk with another, what happened if a family member died how would we connect with them, that a relative died through letters, it would take days or even weeks to recieve the letter, or even if a flight got delayed and our family were at the airport waiting and we didn’t show up how could we tell them, or even if we had a heart attack at home and no one was at home their are so many reasons why we do need a phone.

Alexandar created a wonderful device with so many talents in him, it’s an honour that he created a Telephone a great and wonderful device, and it is so true, that alot of houses own phones, and alot own mobiles/cell phones. Without them what sort of device would have been created to connect with others??


http://en.wikipedia.org/wiki/Alexander_Graham_Bell#cite note-0

entry 5 – digital invention – christina May 28, 2009

Posted by Christina Naidu in Entry 5.
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The digital camera

This essay is about the digital camera. The digital camera is important in our lives, because it creates memories. I will discuss what the digital camera is, why it was invented and why digital is better than analog.

What is a digital camera? The digital camera is a device that will store images in a memory card rather than on film. When you take a picture, it will be stored in the camera. You can transfer the image to a computer and add changes to the picture using graphical programmes. You can also print the image from your computer.

Who invented the digital camera? Steven Sasson, who was born in New York, grew up with a passion in electronics.  This lead him to inventing the digital camera in the year of 1975. He invented it by using all the equipment he had to invent it, which was an analog to digital converter, a movie camera and a tiny CCD chip. His article states that ‘his first prototype weighed at eight pounds, with a resolution of 0.01 megapixel, it recorded black and white digital images to a magnetic cassette tape.” It took 23 seconds for Sasson to capture the first image. And now he has made the world look at the camera in a different way.

Why use a digital camera? There are so many reasons why you should use a digital camera. It will cost you less because you will not have to keep changing the fim. The digital will have a memory card that will store as much photos as you want. You will be able to share the photos you take through the internet instead of printing it by fim and having to post it, so this will save you time. You will be able to view the pictures immediately, so you dont have to waste your money printing pictures you do not like.

In conclsion, Steven Sasson has made the digital camera to be important to everyone, wheter it be used for fun or for serious photography. He has made a great invention.

Entry Five – Digital Invention Essay (SNES – Super Nintendo Entertainment System) – Marty L May 28, 2009

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The Super Nintendo Entertainment Systen of Super NES (also called SNES and Super Nintendo) is a 16-bit video game console that was released by Nintendo between 1990 and 1993.  SNES, compared to other gaming consoles – at the time – was highly advanced in graphics and sound capabilities.  It quickly became the best-selling console of the “16-bit” era despite the fierce competition it faced from Sega’s Genesis console, making it a global success.  This poses the question of What made the SNES so successful?  Also, did the design of the console make a difference in whether or not gamers would invest in a SNES console? 

Even after the 16-bit era ended, gamers still recognise the SNES as an excellent piece of gaming machinery and engineering.  Being in the lead of the gaming industry, it didn’t just surpass that of its time, but made it possible to move onto greater gaming engineering in the future.  The 32-bit consoles were making its way to into the the world, yet the SNES (a 16-bit console) was still absolutely destroying the competition with its huge sales.  It begs the question of what influences made the SNES so successful – still – compared to other gaming systems that were newer and up-to-date?  More so, what happened after it all ended for SNES (or did it actually end)?

There has never been a time where the graphics of gaming didn’t matter to the gamers.  Never.  Even back in the 80’s, when NES (Nintendo Entertainment System) (a 8-bit console) was competing with The TurboGrafx-16/PC-Engine and the Sega Genesis/Mega Drive (both 16-bit consoles), garphic improvement was the main reason as to why gaming kept growing and growing.  The NES’ reign was not yet over, however, although its competitors had  superior 16-bit visuals.  It was not until a few years after the launch of these 16-bit gaming engines that Nintendo felt the need to create a new console to compete with its 16-bit rivals.

In the year 1990, Masayuki Uemura, the designer of the original Famicom (The Japanese version of the NES), designed the Super Famicom.  The console was sold for 25,000 Yen (US$210).  It was successful from the very beginning, with the first shipment of 300,000 units sold out in only  a few hours of release.  In 1991, Nintendo released the SNES, a redesigned version of the Super Famicom, in North America for US$199.  According to Wikipedia, as of June 25th, 2007, there have been 20 Million sales of Super Mario World (one of the first SNES games).

It was time that the 16-bit era made way for the 32-bit era, with Nintendo’s competition creating gaming systems that hosted 32-bit graphics – superior to that of the 16-bit graphics of the SNES.  Although Nintendo was out-performed by its competitors, the sales didn’t stop yet.  In 1994, Rare released “Donkey Kong Country”, a platform game with 3D models and textures pre-rendered on SGI workstations.  Showcasing its detailed graphics and high-quality audio, Donkey Kong Country was a fair match for the aesthetic quality of games that were being released on the new 32-bit consoles (that were based on CDs).  “In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date.”

So, what happened to SNES after it all?  What happened to Super Mario World, or Donkey Kong Country?  Because of the great influence SNES had on the gaming world, there were those who still wished to play SNES games, although Nintendo had stopped producing SNES consoles, and there were none to be seen in the stores.  What to do?  This is where Emulation steps into the scene.  With Emulators for SNES, such as ZSNES, gamers were able to still play games that were made for the SNES console, without the SNES console itself.  SNES Emulators are still used today.  They are used on gaming consoles such as Sony’s PSP (Playstation Portable), and the Nintendo DS.

After all the years SNES has seen, it is still alive to see the gaming world of today, as a spectator to the battles between Microsoft’s XBox and Sony’s Playstation consoles.  “The SNES remained popular well into the 32-bit era, and although Nintendo has dropped all support for the soncole, it continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making ‘homebrew’ ROM images.”  What else can you say?


http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System – Wikipedia

Entry-3-Elaine Aupaau May 28, 2009

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Old style– serifs are semi-structural details on the ends of some of the strokes that make up letters and symbols. A typeface that has serifs is called a serif typeface (or seriffed typeface). A typeface without serifs is called Sans serif, from the French sans, meaning “without”. Some typography sources refer to sans-serif typefaces as “grotesque” (in German “grotesk”) or “Gothic,” and serif types as “Roman.”

Grotesque, or Grotesk in Germany, is a style of sans serif typeface from the 19th century. The name was produced by William Thorowgood, the first person to produce a sans-serif type with lower case, in 1832. Capital-only faces of this style were first available from 1816, made by William caslon IV.

Display Type: Communicates with people telling what is this, and signing people which direction to go. Display type also informs the person about the subject and shows information about it. We see alot of display type when where shopping walking around town and road signs. It even mention to us about Warnings/Danger nearby.


Digital Invention – Tane May 28, 2009

Posted by horeyezon in Entry 5, Uncategorized.
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Digital Watches.

The first time stock watches came to the market allot of people thought there couldn’t be anything better. They were wrong of cause the Digital Age had come about in the early 70’s with new faster watches and other products being made every day.  Digital watches are so far advanced that they can be used in almost all sport activities from diving – running – track – etc… They have progressed through the years at an alarming rate. Some are equipped with stop watch components and others are design strictly for water sports.  New digital watches are now even equipped with camera’s and MP3 slots along with global and temperature status. Pretty much all of them glow in the dark in some sort of colour or another, what-ever the case they are becoming more and more successive in the general public status.

Large – small and even tiny watches can be found on open market – allot of them don’t work but you don’t find that out till you bought them. Black market watchers are found in almost every country worldwide. Some watches cost around the same price as a new car or house – now how ridiculous is that!! Perhaps a better use of money or time could be used there, or even go towards other comforts.  The general public will always stick with the old favourite or even sometimes change to the new digital watches – personally I would prefer a better wind up watch to be made as the thought of having to change the battery in my digital one every 3-6 months doesn’t sit right with me at all.

Entry Four – Visiting an Art Gallery v Viewing Pictures – Marty L May 28, 2009

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One could ask the question: “What is the difference between admiring a piece of artwork that is put on display in a gallery and the same piece of artwork on display on your computer screen or in a book?”  How would you answer to this?  First, you would say that the piece would be displayed on different media, so the textures (or lack of) would be seen in a different sense.  On a book, or a computer screen, you are less able to take in the full effect of the lumpy texturing of the paint (if the artist had used paint).  Second, you would say that, if the resolution of the image on the computer screen was at a very high amount, you could zoom in and observe a specific part of the artwork.  Had you been standing there in the art gallery, you can’t exactly crop a piece of the artwork.

How else would you make comparisons between the two types of viewing of the same piece of artwork?  Could you say that the brush strokes would not be quite the same?  Or, even more so, the brush strokes would be different in depth had you looked at a computer screen’s example of the artwork compared to the actual piece itself?  The differences are many, but both sides have their pros and cons.  Just depends on what the viewer is looking for in the piece.